{"1":{"question":"1. Is jitter bad?","answer":"<p dir='ltr'>In contrast to packet loss, jittering is not always a bad thing.&nbsp;<\/p><p dir='ltr'>Realistically, all networks occasionally encounter jitter, and the problem frequently resolves itself without any intervention on your part.&nbsp;<\/p><p dir='ltr'>Instead, it depends on how high its value is.<\/p> "},"2":{"question":"2. Is 10ms jitter good?","answer":"<p dir='ltr'>Jitter should ideally be less than 30ms.<\/p><p dir='ltr'>Network latency shouldn&#39;t be more than 150 ms one-way and packet loss shouldn&#39;t be more than 1% (300 ms return).<\/p><p dir='ltr'>So, 10ms jitter is also acceptable.<\/p>"},"3":{"question":"3. What is a good jitter for gaming?","answer":"<p dir='ltr'>Jitter should be less than 30 ms for game streaming to function properly.&nbsp;<\/p><p dir='ltr'>Over this threshold, the reception jitter may begin to slacken, which can lead to packet loss and audio quality issues.<\/p>"},"4":{"question":"4. Is jitter similar to lag?","answer":"<p dir='ltr'>Although they are fundamentally related, lag and jitter are not the same.&nbsp;<\/p><p dir='ltr'>The amount of time it takes for data to transfer between two network endpoints is known as lag.&nbsp;<\/p><p dir='ltr'>Also, it&rsquo;s a complex measurement influenced by numerous circumstances.&nbsp;<\/p><p dir='ltr'>In contrast, jitter is the variation in latency between two packets.<\/p>"},"5":{"question":"5. What can cause high jitter?","answer":"<p dir='ltr'>Network jitter is caused by many factors as follows:<\/p><ul><li dir='ltr'><p dir='ltr'>Network congestion<\/p><\/li><li dir='ltr'><p dir='ltr'>Poor hardware performance<\/p><\/li><li dir='ltr'><p dir='ltr'>Wireless jitter<\/p><\/li><li dir='ltr'><p dir='ltr'>Not implementing packet prioritization<\/p><\/li><\/ul><p dir='ltr'>If you got high jitter and found out the reason behind it, try the 4 aforementioned ways to fix it.<\/p>"}}